It’s Good To Be Bad – LEGO DC Super Villains Walkthrough Level 2

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Table of Contents

Story & Location 

GCPD & Iceberg Lounge


The villains break into GCPD to retrieve all their old weapons and toys, then they break into the Iceberg Lounge by accident!

Boss Encounter

Here’s a quick recap of the Boss encounters you faced during this level:


lego dc super villains walkthrough


lego dc super villains walkthrough

Ability Requirements

Here are the Abilities you will need to 100% this level:

Minikit Ability Requirements

  • Electricity Switch, Flight, Fire Extinguish, Telekinesis, Dig, Laser, Wall Smash

 Other Collectible Ability Requirements

  • Sonar, Telekinesis

Minikit Locations

You will need to collect 5 hidden minikits in this level to earn the Gold Brick for this mission! Here’s where you find them:

GCPD – Minikit x 3

lego dc super villains walkthrough

Gotham City Fire Department

On the bottom left of the police department entrance is a flaming pile of bricks, put out the fire with ICE or WATER to earn a minikit!

lego dc super villains walkthrough

Don’t Feed The Plants

On the left side of the police department main hall you will find a small potted man eating plant hanging out in the corner. Use TELEKENISIS to lift the plant over, revealing a DIG spot which is hiding the mini kit.


Going Up?

Destroy all the bricks around the two elevator doors in the upper area of the police hall. Use the bricks to build a switch, calling the right elevator. When the doors open you can snag the minikit!

Iceberg Lounge – Minikit x 2

lego dc super villains walkthrough

Crashing The Party

Joker’s crashed truck blocking the entrance of the Iceberg Lounge has a WALL SMASH panel. Destroy it to reveal a minikit!

lego dc super villains walkthrough

Kit On Ice

A small water feature on the first floor near the entrance has a large block of ice. Use LASER to melt the ice block, releasing the minikit!

Red Brick Location

Each level contains a hidden red brick waiting for you to find it! After you collect the red brick here, head back to the hub to purchase it, allowing you to use it’s special ability!

lego dc super villains walkthrough


On the second floor of the Iceberg Lounge, on the right side you will find a large fish tank with a glass front. Use SONAR to destroy the glass tank, releasing a fish. Then toss the fish out into the lobby for the shark using TELEKENISIS, releasing the red brick!

Character Unlock

Each level has one hidden Character Card for you to find and unlock! Plus you will unlock every character you play as (and possibly encounter) during the story mode for use during free play!

lego dc super villains walkthrough

Secret Character – Commissioner Gordon

In the second area of the GCPD, after you swing through the glass in the upper office area, you will find an ELECTRICITY SHRINK panel near the two soda machines. Solve the puzzle to unlock the cell area below, releasing the character card.

lego dc super villains walkthrough

Story Mode Character Unlocks:

  • Two Face
  • Scarecrow
  • Riddler
  • Penguin
  • Nightwing
  • Clayface
  • Catwoman
  • Batgirl
  • Commissioner Gordon

Graffiti Tag Spot

Location: GCPD

lego dc super villains walkthrough

In the opening area of the police station head up the stairs to the right to the first side area where you fill find a large portrait of Commissioner Gordon ready and waiting to be tagged!

True Villain – 105,000

You will need to collect 105,000 studs to unlock the True Villain gold brick for this level!

Video Guide

Video guides provided by the wonderfully talented friends of Bricks to Life: PackAttack04082 & JayShockBlast

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Written by: Daniel Becker

Daniel is the owner of & - He's also a full time dad and husband. You can also find him on YouTube as Disney Dan!